![]() Including concept art, mockups, and scrapped content, even the ugly stuff for an authentic look behind the scenes.Ī 35 track Extended Soundtrack! Comes with the full in-game OST alongside 13 cut tracks from throughout development! Featuring the musical talents of Jake Lives, Jordan Farr, David Johnsen and Rebecca Mijares. Go even deeper with the Buried Treasure Edition! Here's a look at what's included:Ī 197 Page Digital Art Book written by WNTGD artist Nick Lives. Customize Your AdventurerChoose from a wide variety of era-specific outfits from the 19th century so you can dive in style! Non-gender-specific mustaches included. Wield a Variety of ToolsFrom wrenches, to wedding rings, to electricity-powered weaponry, a wide selection of tools and weapons await discovery. Just slow-going as we have to occasionally take up the odd job to stay afloat. Indeed we just haven't gotten the chance to write an update for a while as we've been busy, but rest assured we're in a constant state of development. Explore The Living InfiniteThe Living Infinite is an ever-changing undersea trench – with randomized biomes, on-foot expeditions, loot, civilizations and a dynamic difficulty system to keep you guessing every time you take a dive. Bad Time Sans Certainly not Though I don't blame you for being skeptical. Play with friends, strangers, or bots! Crew Your SubmarinePilot, repair, load torpedoes and reroute power as you and your crew dash around one of several unlockable submarines on your voyage into the deep. 2-4-Player Online Co-opDesigned with human interaction in mind, in We Need to Go Deeper you communicate or perish. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. It would be easy enough to develop tools that make modding more accessible, if the right API were built/defined/opened up.DIVE. our splintered attention, we need to refuse to play the distraction game. When I think of potential for modding, I particularly think of data structures, protocols, and API's. 25 Some days we can enter the writer's trance more easily and deeply than. Keep an eye on the sales trends of We Need to. That will make hardcore fans of the game and it's developers for sure. Our PC game price tracker allows you to effortlessly compare offers from official online stores and CD key shops. If we have the means to get creative with this world, and say put in our own monsters, or textures, or sound effects, or maybe upgrade to a Gungan sub and travel to a Naboo biome. What would be really fantastic is to provide the capacity for a truly rich modding ecosystem the more customization, the better! The simplicity of the game SCREAMS for modding-2D is very accessible compared to 3D, and the easier it is to mod, the more the community will grow. This game has a ridiculous amount of potential. If they are cool with it, how do you recommend I try and get in touch with them? If there are any languages or frameworks I am new to, that is a great chance for me to learn some new skills, but at any rate the devs will be able to inform me of the technical details required to at least answer my question. I want to learn as much as I possibly can about the internals of WNTGD, because I want to be ready to start coding right away. Software is just layers, and somewhere in the code it's just an asset path or URI, and I want to put in my own tracks it would be really cool to discuss modding with you, as you clearly have put in some time on this already. Virus Scan: This cheat has been scanned and is virus and adware free. I enjoy the default classical tunes, but obviously I also want to bump Deep House and Trance while diving, so I'm going to figure out how to make it happen some way or the other. Compatibility: Windows 7, Windows 8, Windows 8.1, Windows 10. Please ask them what would be necessary to enable customization of the source of the audio track which accompanies the gramaphone music-player thingy. Hey, if you are really talking with the devs that is awesome! I have an incredibly specific request: This exploration game is a true gem, created by a small independent studio called Deli Interactive. Players work together to explore its vast depths in their very own submarine. That was some pretty arcane ♥♥♥♥, nothing compared to how easy it is becoming with modern tools. We Need To Go Deeper is a fun cooperative roguelike set beneath the ocean. The last time I did any game modding was back when all you had for the most part were binaries and Hexedit. This game has me super exited for modding again. ![]() I like how you started on adding some AI, too. I know nothing of C#, but your codebases look impressive.
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